► OCTILLERY ♂ | REM OT: SKULL Level: 25 Type: Ability:SUCTION CUPS: Suction Cups firmly anchors the body. This Ability prevents the opponent from forcing a switch—or in the wild, ending the battle—with Roar, Whirlwind, Dragon Tail, or Circle Throw. If a Pokémon with Suction Cups is in first place in the player's party, bites will occur more often while fishing. Nature & Characteristic: CAREFUL nature, quick to flee. Moveset: water gun, lock on, psybeam, aurora beam, bubblebeam, TM ice beam, TM rain dance, focus energy, octazooka
Met at GOLDENROD CITY (level 15 | 10/5/14) a natural balance to skull's rash nature, rem is almost like a male nanny; he's great with kids and younger pokemon ( though skull would object to being a kid ), and very mindful. he thinks before acting, perhaps at times a bit too much, where he can either freeze up and not do a thing or take longer than most. it's not because he's slow— he really just thinks way too much before taking a step forward. when things begin to overload him, rem tends to run off, only because it's the only way his mind can calm and regain a certain control over his thoughts and actions, at least before he can do anything stupid— and he can't do anything stupid. because of this, you can say he's something of a personal perfectionist, looking forward to doing his best, and beating himself up when other's expectations in him aren't reached. despite getting easily down, rem is an enthusiastic worker when it comes to rocket issues; he has a bit of trouble getting skull to do some lower grunt tasks— though he does try to push his trainer in the right direction.
TRUBBISH ♀ | TRASH OT: SKULL Level: 15 Type: Ability:STENCH: has a 10% chance of making the target flinch when hit by a damaging move. stench does not stack with king's rock or razor fang. if a pokémon with stench is leading the party, then stench reduces the chances of encountering wild pokémon by 50%. Nature & Characteristic: DOCILE nature, good endurance. Moveset: pound, poison gas, recycle, toxic spikes, acid spray, double slap
Met at GOLDENROD CITY (level 5) | 10/5/14 skull and trash got off to a rather bumpy start— "bumpy" actually being a one sided opinion. trash is naive and simply happy to be in the world, alive and well, and she genuinely adores skull with childlike fondness simply because he's supposed to be her trainer. she's too kind for her own good, where she's easily stepped on— but her sweetness despite being garbage is unbelievable. she longs for the pokemon-trainer relationship her heart so feels exists, so— she believes in it wholeheartedly even though skull shows disgust, and rather openly at that, even more so after she sat in his helmet.
her nickname isn't too creative ( and a bit degrading ) for just such the occasion, but she doesn't mind it. maybe he'll warm up to her soon enough if she keeps at it!
► HOUNDOOM ♂ | LUCIFER OT: SKULL Level: 28 Type: Ability:FLASH FIRE: makes the pokémon immune to fire-type moves and will activate when hit by one. when activated, the power of the pokémon's fire-type moves is increased by 1.5×. while subsequent hits by fire-type moves will not provide further increase in power, the pokémon remains immune to their effects. flash fire will not activate if the pokémon is protected from the fire-type move, and is active even if the user is frozen. Nature & Characteristic: QUIET nature, thoroughly cunning. Moveset: leer, ember, howl, smog, roar, bite, odor sleuth, TM toxic, TM sunny day, TM flamethrower, TM will-o-wisp, TM dark pulse, beat up
Met at GOLDENROD CITY (level 18) | 10/6/14 a STUNTMAN FROM HELL could definitely use a LOYAL HELLHOUND, right? skull spent nearly an entire day of hooky chasing after this hound across the city the minute it was made known to him of just what a houndour can turn into. lucifer is the type to eat in silence, nibble at the sides without people taking much notice in him— because you can get much more out of things that way. he's a thinker, but a quick thinker, and most things usually happen just the way they go planned with lucifer taking the reigns. he usually, usually keeps to himself, but let it be known that if the circumstances call for it, he can be manipulative and tricky to get where he wants, using others around him like pawns— but he does so in the shadows, preferably pointing snoops to a completely different trail. he dislikes too much attention, or crowded, noisy areas, preferring silent places, with only one pokemon to keep him company: himself. he's mostly a loner, but now that he's part of a team, well— he's finding space to tolerate.
YANMA ♂ | DUCATI OT: SKULL Level: 25 Type: Ability:SPEED BOOST: raises the user's speed stat by one stage, at the end of each turn in battle. Nature & Characteristic: CALM nature, alert to sounds. Moveset: tackle, foresight, quick attack, double team, sonic boom, detect, TM toxic, TM aerial ace, TM u-turn, TM flash, supersonic
Met at ROUTE 35 (level 15) | 10/7/14 named after one of skull's preferred motorcycles ( with reason ), ducati is sleek, agile, fast— and above all, obedient and responsive. he does what he's told to do by his trainer despite the consequences— although he does sometimes worry about certain orders from time to time. but, he wants to be a good pokemon, so his trainer's happiness comes first! while a rather quick thing that doesn't stay put for long, ducati is actually very calm and centered, hardly ever coming to a point of panic; overall, he's pretty amiable— and likes to cruise skull around on high speed mini adventures.
► NIDORINO ♂ | HARLEY OT: SKULL Level: 22 Type: Ability:POISON POINT: when a pokémon with poison point is hit by a move that makes contact, there is a 30% chance that the attacking foe will become poisoned. Nature & Characteristic: RASH nature, highly persistent. Moveset: leer, peck, focus energy, double kick, TM toxic, TM thunderbolt, TM dig, TM poison jab, poison sting, fury attack,
Met at ROUTE 36 (level 12) | 10/9/14 named after the robust harley-davidson, harley is small stuff yet large in spirit. he has a bit of a temper problem and doesn't think much before acting, his actions mostly on impulse and instinct, though he's a fury-fueled fighter with a lot of kicks to pack. while he has power, he doesn't have much brain, being a rather gullible boy to say the least, falling for a lot of things or overlooking simple traps that only make his thoughtless thrashing go off the charts. he's hard-headed though; his determination and persistence tend to make up for the lack of brain cell usage. you just have to steer him in the right direction.
SHELMET ♀ | ENMAPRILLIA OT: SKULL Level: 6 Type: Ability:SHELL ARMOR: prevents user from receiving a critical hit. Nature & Characteristic: TIMID nature, good endurance. Moveset: leech life, mud slap, toxic, protect, rest, sleep talk, acid
Met at GOLDENROD CITY (level 1) | egg received 10/6/14, hatched 10/11/14 named after a mixture of 'enma' and aprillia motorcycles. as not to name the snail completely after enma in fear of getting made fun of, skull decided to throw another motorcycle brand into the mix to dampen his choice, albeit it's poorly masked— enmaprillia is a recoiled little thing, easily intimidated and very shy. she's a little dopey and clumsy, usually making her protector slide down to shield her eyes either unintentionally or if there comes a moment of embarrassment, but man is she an excellent wall. she just needs to learn how to attack more often, something she's afraid of; hurting others is the last thing she wants, where she intentionally dampens her attack power, making her not that fit of a fighter. skull's working on that, though.
ONIX ♂ | BORILE OT: SKULL Level: 6 Type: Ability:ROCK HEAD: prevents recoil damage from moves (except struggle), but not from use of a life orb, jaboca berry, or rowap berry. crash damage is still received if jump kick or high jump kick misses. if rock head is lost in a turn due to using a recoil-inducing contact move on a pokémon with mummy, the HP loss from recoil will occur that turn. Nature & Characteristic: BOLD nature, loves to eat. Moveset: mud sport, tackle, harden, bide, TM stone edge, curse
Met at GOLDENROD CITY (level 1) | egg received 10/6/14, hatched 10/16/14 named after borile motorcycles; if rocks could gain weight thanks to eating, borile would be huge. a huge food hoarder, borile is a headstrong onix that sticks to its feelings and urges and believes in them religiously. if he's not hungry? well, he's going to eat, because that's what he wants to do. he'll eat until he can't take a single thing into his mouth anymore, even if it means stealing some things off other people's plates to fill his own. this makes him just a little bit lazy, preferring to sit around and bask in the sun.
SCRAGGY ♂ | LEONARDO OT: SKULL Level: 1 Type: Ability:MOXIE: when a pokémon with moxie causes another pokémon (including allies) to faint through direct damage, its attack rises by one stage. moxie will not be activated by indirect damage, such as through sandstorm or an item like rocky helmet. moxie will not activate if an allied pokémon defeats a foe in a double or triple battle. if a pokémon with moxie defeats a pokémon with mummy using a contact move, the pokémon's ability will turn to mummy before the attack boost is given. Nature & Characteristic: BRAVE nature, strong willed. Moveset: leer, low kick, TM stone edge
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14 the alpha of the four and with the largest crest, leo is the more central-headed out of the scraggys. he knows how to stay calm, focused, and with that comes that he's the most serious, usually taking care of the others. putting battle priorities on strategy rather than strength, he knows a thing or two on getting the upper hand, usually trying his best to analyses the situation before jumping into any trouble. he has a blooming sense of leadership and a near parental relationship with the others not counting raphael, as they butt heads and have disputes rather frequently. other than that and despite that, he's very protective of the other scraggys as well as his territory.
SCRAGGY ♂ | MICHELANGELO OT: SKULL Level: 1 Type: Ability:MOXIE: when a pokémon with moxie causes another pokémon (including allies) to faint through direct damage, its attack rises by one stage. moxie will not be activated by indirect damage, such as through sandstorm or an item like rocky helmet. moxie will not activate if an allied pokémon defeats a foe in a double or triple battle. if a pokémon with moxie defeats a pokémon with mummy using a contact move, the pokémon's ability will turn to mummy before the attack boost is given. Nature & Characteristic: IMPISH nature, loves to eat. Moveset: leer, low kick, TM sludge bomb
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14 mike is the omega, having the smallest crest— but also the most comical and carefree of the scraggys. he's never all that serious, always looking for ways to have fun and get a laugh, and usually either pranks people or eats like a pig ( you can say he's a tad pudgy compared to the others ). he has a bit of a problem with focusing; he's so lively that he doesn't pay attention to a single thing for a long period of time, losing interest and finding something else to do— before doing the same thing to that, rinse and repeat. mike is very social, though, and dislikes being alone— he likes a good party, and if there isn't a party— he'll find reason to make things a party, somehow.
SCRAGGY ♂ | RAPHAEL OT: SKULL Level: 1 Type: Ability:MOXIE: when a pokémon with moxie causes another pokémon (including allies) to faint through direct damage, its attack rises by one stage. moxie will not be activated by indirect damage, such as through sandstorm or an item like rocky helmet. moxie will not activate if an allied pokémon defeats a foe in a double or triple battle. if a pokémon with moxie defeats a pokémon with mummy using a contact move, the pokémon's ability will turn to mummy before the attack boost is given. Nature & Characteristic: ADAMANT nature, quick tempered. Moveset: leer, low kick, TM dark pulse
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14 the beta of the four and with the second largest crest; he's impulsive, aggressive, hot-headed and extremely short fused, though he's the most battle ready, usually resolving problems by beating the adversary into pieces instead of talking things out or even giving a warning. he's the first to explode when their territory's been breached, and dislikes thinking on the field, preferring to let his kicks do the thinking. he very often butts heads with leo, as their ideas don't usually mesh together and their personalities clash with visible jealousy coming from raph's part, though that doesn't stop him from being kindhearted deep down— albeit that piece of him is hidden in order to preserve his tough guy image. he's the most protective and possessive out of his brothers, putting his heart above rationality.
SCRAGGY ♂ | DONATELLO OT: SKULL Level: 1 Type: Ability:SHED SKIN: at the end of each turn, shed skin has a 30% chance of curing the pokémon of a non-volatile status condition. if the pokémon is burned or poisoned, shed Skin will cure the user before any burn or poison damage is dealt. Nature & Characteristic: MODEST nature, thoroughly cunning. Moveset: leer, low kick, TM protect, TM grassknot
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14 the gamma of the four with a crest just a tad larger than mike's. don is less of a fighter than any of the four, his brothers usually poking fun at him the most, commenting that he should have been hatched as a porygon instead of a scraggy thanks to his love for technology and his gift for hacking and breaching locked systems, simply for fun. instead of training, don hits the books or his very own pokegear, taking more interest in learning and studying instead of "mindless fisticuffs". he's neck and neck to leo in terms of maturity, though he's not that great at socialization as much as he wants to be. he's awkward and nervous, skittish and easily flustered— but he's extremely loyal, cautious, and also a pretty good fighter, though in the eyes of his brothers "a talent wasted".
no subject
OCTILLERY ♂ | REM
OT: SKULL
Level: 25
Type:
Ability: SUCTION CUPS: Suction Cups firmly anchors the body. This Ability prevents the opponent from forcing a switch—or in the wild, ending the battle—with Roar, Whirlwind, Dragon Tail, or Circle Throw. If a Pokémon with Suction Cups is in first place in the player's party, bites will occur more often while fishing.
Nature & Characteristic: CAREFUL nature, quick to flee.
Moveset: water gun, lock on, psybeam, aurora beam, bubblebeam, TM ice beam, TM rain dance, focus energy, octazooka
Met at GOLDENROD CITY (level 15 | 10/5/14)
a natural balance to skull's rash nature, rem is almost like a male nanny; he's great with kids and younger pokemon ( though skull would object to being a kid ), and very mindful. he thinks before acting, perhaps at times a bit too much, where he can either freeze up and not do a thing or take longer than most. it's not because he's slow— he really just thinks way too much before taking a step forward. when things begin to overload him, rem tends to run off, only because it's the only way his mind can calm and regain a certain control over his thoughts and actions, at least before he can do anything stupid— and he can't do anything stupid. because of this, you can say he's something of a personal perfectionist, looking forward to doing his best, and beating himself up when other's expectations in him aren't reached. despite getting easily down, rem is an enthusiastic worker when it comes to rocket issues; he has a bit of trouble getting skull to do some lower grunt tasks— though he does try to push his trainer in the right direction.
no subject
TRUBBISH ♀ | TRASH
OT: SKULL
Level: 15
Type:
Ability: STENCH: has a 10% chance of making the target flinch when hit by a damaging move. stench does not stack with king's rock or razor fang. if a pokémon with stench is leading the party, then stench reduces the chances of encountering wild pokémon by 50%.
Nature & Characteristic: DOCILE nature, good endurance.
Moveset: pound, poison gas, recycle, toxic spikes, acid spray, double slap
Met at GOLDENROD CITY (level 5) | 10/5/14
skull and trash got off to a rather bumpy start— "bumpy" actually being a one sided opinion. trash is naive and simply happy to be in the world, alive and well, and she genuinely adores skull with childlike fondness simply because he's supposed to be her trainer. she's too kind for her own good, where she's easily stepped on— but her sweetness despite being garbage is unbelievable. she longs for the pokemon-trainer relationship her heart so feels exists, so— she believes in it wholeheartedly even though skull shows disgust, and rather openly at that, even more so after she sat in his helmet.
her nickname isn't too creative ( and a bit degrading ) for just such the occasion, but she doesn't mind it. maybe he'll warm up to her soon enough if she keeps at it!
no subject
HOUNDOOM ♂ | LUCIFER
OT: SKULL
Level: 28
Type:
Ability: FLASH FIRE: makes the pokémon immune to fire-type moves and will activate when hit by one. when activated, the power of the pokémon's fire-type moves is increased by 1.5×. while subsequent hits by fire-type moves will not provide further increase in power, the pokémon remains immune to their effects. flash fire will not activate if the pokémon is protected from the fire-type move, and is active even if the user is frozen.
Nature & Characteristic: QUIET nature, thoroughly cunning.
Moveset: leer, ember, howl, smog, roar, bite, odor sleuth, TM toxic, TM sunny day, TM flamethrower, TM will-o-wisp, TM dark pulse, beat up
Met at GOLDENROD CITY (level 18) | 10/6/14
a STUNTMAN FROM HELL could definitely use a LOYAL HELLHOUND, right? skull spent nearly an entire day of hooky chasing after this hound across the city the minute it was made known to him of just what a houndour can turn into. lucifer is the type to eat in silence, nibble at the sides without people taking much notice in him— because you can get much more out of things that way. he's a thinker, but a quick thinker, and most things usually happen just the way they go planned with lucifer taking the reigns. he usually, usually keeps to himself, but let it be known that if the circumstances call for it, he can be manipulative and tricky to get where he wants, using others around him like pawns— but he does so in the shadows, preferably pointing snoops to a completely different trail. he dislikes too much attention, or crowded, noisy areas, preferring silent places, with only one pokemon to keep him company: himself. he's mostly a loner, but now that he's part of a team, well— he's finding space to tolerate.
no subject
YANMA ♂ | DUCATI
OT: SKULL
Level: 25
Type:
Ability: SPEED BOOST: raises the user's speed stat by one stage, at the end of each turn in battle.
Nature & Characteristic: CALM nature, alert to sounds.
Moveset: tackle, foresight, quick attack, double team, sonic boom, detect, TM toxic, TM aerial ace, TM u-turn, TM flash, supersonic
Met at ROUTE 35 (level 15) | 10/7/14
named after one of skull's preferred motorcycles ( with reason ), ducati is sleek, agile, fast— and above all, obedient and responsive. he does what he's told to do by his trainer despite the consequences— although he does sometimes worry about certain orders from time to time. but, he wants to be a good pokemon, so his trainer's happiness comes first! while a rather quick thing that doesn't stay put for long, ducati is actually very calm and centered, hardly ever coming to a point of panic; overall, he's pretty amiable— and likes to cruise skull around on high speed mini adventures.
no subject
NIDORINO ♂ | HARLEY
OT: SKULL
Level: 22
Type:
Ability: POISON POINT: when a pokémon with poison point is hit by a move that makes contact, there is a 30% chance that the attacking foe will become poisoned.
Nature & Characteristic: RASH nature, highly persistent.
Moveset: leer, peck, focus energy, double kick, TM toxic, TM thunderbolt, TM dig, TM poison jab, poison sting, fury attack,
Met at ROUTE 36 (level 12) | 10/9/14
named after the robust harley-davidson, harley is small stuff yet large in spirit. he has a bit of a temper problem and doesn't think much before acting, his actions mostly on impulse and instinct, though he's a fury-fueled fighter with a lot of kicks to pack. while he has power, he doesn't have much brain, being a rather gullible boy to say the least, falling for a lot of things or overlooking simple traps that only make his thoughtless thrashing go off the charts. he's hard-headed though; his determination and persistence tend to make up for the lack of brain cell usage. you just have to steer him in the right direction.
no subject
SHELMET ♀ | ENMAPRILLIA
OT: SKULL
Level: 6
Type:
Ability: SHELL ARMOR: prevents user from receiving a critical hit.
Nature & Characteristic: TIMID nature, good endurance.
Moveset: leech life, mud slap, toxic, protect, rest, sleep talk, acid
Met at GOLDENROD CITY (level 1) | egg received 10/6/14, hatched 10/11/14
named after a mixture of 'enma' and aprillia motorcycles. as not to name the snail completely after enma in fear of getting made fun of, skull decided to throw another motorcycle brand into the mix to dampen his choice, albeit it's poorly masked— enmaprillia is a recoiled little thing, easily intimidated and very shy. she's a little dopey and clumsy, usually making her protector slide down to shield her eyes either unintentionally or if there comes a moment of embarrassment, but man is she an excellent wall. she just needs to learn how to attack more often, something she's afraid of; hurting others is the last thing she wants, where she intentionally dampens her attack power, making her not that fit of a fighter. skull's working on that, though.
no subject
ONIX ♂ | BORILE
OT: SKULL
Level: 6
Type:
Ability: ROCK HEAD: prevents recoil damage from moves (except struggle), but not from use of a life orb, jaboca berry, or rowap berry. crash damage is still received if jump kick or high jump kick misses. if rock head is lost in a turn due to using a recoil-inducing contact move on a pokémon with mummy, the HP loss from recoil will occur that turn.
Nature & Characteristic: BOLD nature, loves to eat.
Moveset: mud sport, tackle, harden, bide, TM stone edge, curse
Met at GOLDENROD CITY (level 1) | egg received 10/6/14, hatched 10/16/14
named after borile motorcycles; if rocks could gain weight thanks to eating, borile would be huge. a huge food hoarder, borile is a headstrong onix that sticks to its feelings and urges and believes in them religiously. if he's not hungry? well, he's going to eat, because that's what he wants to do. he'll eat until he can't take a single thing into his mouth anymore, even if it means stealing some things off other people's plates to fill his own. this makes him just a little bit lazy, preferring to sit around and bask in the sun.
no subject
SCRAGGY ♂ | LEONARDO
OT: SKULL
Level: 1
Type:
Ability: MOXIE: when a pokémon with moxie causes another pokémon (including allies) to faint through direct damage, its attack rises by one stage. moxie will not be activated by indirect damage, such as through sandstorm or an item like rocky helmet. moxie will not activate if an allied pokémon defeats a foe in a double or triple battle. if a pokémon with moxie defeats a pokémon with mummy using a contact move, the pokémon's ability will turn to mummy before the attack boost is given.
Nature & Characteristic: BRAVE nature, strong willed.
Moveset: leer, low kick, TM stone edge
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14
the alpha of the four and with the largest crest, leo is the more central-headed out of the scraggys. he knows how to stay calm, focused, and with that comes that he's the most serious, usually taking care of the others. putting battle priorities on strategy rather than strength, he knows a thing or two on getting the upper hand, usually trying his best to analyses the situation before jumping into any trouble. he has a blooming sense of leadership and a near parental relationship with the others not counting raphael, as they butt heads and have disputes rather frequently. other than that and despite that, he's very protective of the other scraggys as well as his territory.
no subject
SCRAGGY ♂ | MICHELANGELO
OT: SKULL
Level: 1
Type:
Ability: MOXIE: when a pokémon with moxie causes another pokémon (including allies) to faint through direct damage, its attack rises by one stage. moxie will not be activated by indirect damage, such as through sandstorm or an item like rocky helmet. moxie will not activate if an allied pokémon defeats a foe in a double or triple battle. if a pokémon with moxie defeats a pokémon with mummy using a contact move, the pokémon's ability will turn to mummy before the attack boost is given.
Nature & Characteristic: IMPISH nature, loves to eat.
Moveset: leer, low kick, TM sludge bomb
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14
mike is the omega, having the smallest crest— but also the most comical and carefree of the scraggys. he's never all that serious, always looking for ways to have fun and get a laugh, and usually either pranks people or eats like a pig ( you can say he's a tad pudgy compared to the others ). he has a bit of a problem with focusing; he's so lively that he doesn't pay attention to a single thing for a long period of time, losing interest and finding something else to do— before doing the same thing to that, rinse and repeat. mike is very social, though, and dislikes being alone— he likes a good party, and if there isn't a party— he'll find reason to make things a party, somehow.
no subject
SCRAGGY ♂ | RAPHAEL
OT: SKULL
Level: 1
Type:
Ability: MOXIE: when a pokémon with moxie causes another pokémon (including allies) to faint through direct damage, its attack rises by one stage. moxie will not be activated by indirect damage, such as through sandstorm or an item like rocky helmet. moxie will not activate if an allied pokémon defeats a foe in a double or triple battle. if a pokémon with moxie defeats a pokémon with mummy using a contact move, the pokémon's ability will turn to mummy before the attack boost is given.
Nature & Characteristic: ADAMANT nature, quick tempered.
Moveset: leer, low kick, TM dark pulse
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14
the beta of the four and with the second largest crest; he's impulsive, aggressive, hot-headed and extremely short fused, though he's the most battle ready, usually resolving problems by beating the adversary into pieces instead of talking things out or even giving a warning. he's the first to explode when their territory's been breached, and dislikes thinking on the field, preferring to let his kicks do the thinking. he very often butts heads with leo, as their ideas don't usually mesh together and their personalities clash with visible jealousy coming from raph's part, though that doesn't stop him from being kindhearted deep down— albeit that piece of him is hidden in order to preserve his tough guy image. he's the most protective and possessive out of his brothers, putting his heart above rationality.
no subject
SCRAGGY ♂ | DONATELLO
OT: SKULL
Level: 1
Type:
Ability: SHED SKIN: at the end of each turn, shed skin has a 30% chance of curing the pokémon of a non-volatile status condition. if the pokémon is burned or poisoned, shed Skin will cure the user before any burn or poison damage is dealt.
Nature & Characteristic: MODEST nature, thoroughly cunning.
Moveset: leer, low kick, TM protect, TM grassknot
Met at GOLDENROD CITY (level 1) | egg received 10/9/14, hatched 10/17/14
the gamma of the four with a crest just a tad larger than mike's. don is less of a fighter than any of the four, his brothers usually poking fun at him the most, commenting that he should have been hatched as a porygon instead of a scraggy thanks to his love for technology and his gift for hacking and breaching locked systems, simply for fun. instead of training, don hits the books or his very own pokegear, taking more interest in learning and studying instead of "mindless fisticuffs". he's neck and neck to leo in terms of maturity, though he's not that great at socialization as much as he wants to be. he's awkward and nervous, skittish and easily flustered— but he's extremely loyal, cautious, and also a pretty good fighter, though in the eyes of his brothers "a talent wasted".